
|
CHERITON
CRICKET CLUB
2011 CHERITON
6s
COMPETITION
RULES
1
|
Laws of Cricket – All
matches will be played under the latest code of the Laws of Cricket
2000 as published by the MCC, further subject to these
additional competition rules.
|
2
|
Teams, Wicket Keepers
& Substitutes – All matches shall be
played between teams of 6 players drawn from a named squad of
a maximum of 8 players declared on the Team Sheet and left
with the scorers before the competition begins. Each team
will play a wicket keeper who must be wearing gloves at the
instant of each and every delivery, or else a no ball shall be
called. The wicket keeper does not bowl [see Rule
4] and cannot be changed during an innings except in case
of injury causing the wicket keeper to leave the field of play [in
which case a player who has already bowled will take over
wicket keeper duties]. No substitutes are allowed during any
match for any circumstance. Therefore should a player leave the
field that team plays on one man short. Should a player
leave the field injured either during an unfinished over or before
he has bowled, the two batsmen at the crease will choose
which of the fielding side shall bowl to complete the
innings.
|
3
|
Playing Schedule – The 8
teams will be divided into two groups of 4, with each team playing
3 games in a round-robin league against each of the other
teams in that group. The match schedule will be
published in advance, with no toss in group games, only in the
semi-finals and final. If weather conditions allow then
semi-finals may be played. These will be between the
top team in each group who will play the runner-up team from
the other group with the two semi-final winners contesting the
final. [see Rule 11 Bad Light/Wet
Weather.] If competing, the two finalists from
the previous years’ competition shall be seeded apart in
the draw for groups in the following year. The
competition winners shall qualify for automatic invitation to the
competition the following year [subject to Rule
13].
|
4
|
Duration of Matches – Each
match shall be played over one innings per team, with each
innings being of a maximum of five 6 ball overs [see
Rule 7 Wides and No-Balls]. Each member of the
fielding team except the wicket keeper will bowl one
over [see Rule 2]. A match will be completed when
the side batting second either scores more runs than their
opponents, are bowled out by losing all 5 wickets [note last
man does not bat on], or fail to reach their
target in the 5 overs.
|
5
|
Points Structure – The
winning team in each match shall be awarded 3 points, with 2 points
to each team in the event of a tie [a tie being if the runs
scored are level at the completion of the two innings, with
number of wickets lost ignored] and 0 points to the losers.
Bonus Points will also be awarded depending on the
Winning Margin as follows:
|
|
Winning Side = 3
points, plus …
|
Losing Side = 0
points, plus …
|
|
…1 extra point if achieving a
Winning Margin of 20% or more:
Batting Second - achieving the
Target in 4 overs or less [or equivalent balls if rain
affected] ie 24 balls = 80% of 30 balls available
Bowling
Second – Restricting opposition to no
more than 80% of 1st innings score eg if
scored 40 runs, then 80% = 32 runs
NB – all fractions rounded to
nearest whole number
|
…1 point for restricting the
Winning Margin to 10% or less:
Batting
Second – getting to within 10% or
better of the 1st innings score eg if set 41
runs to win, then 90% of 40 = Bonus Target of
36
Bowling Second - for losing
with 3 or more balls remaining [90% of 5 overs is 4.3
overs]
NB – all fractions rounded to
nearest whole number
|
|
In the event of two teams in the same group
finishing level on points the team that scored the most
runs per balls faced in their group 3 matches shall be placed
ahead of the other, and if still tied then the ranking
will be determined by the toss of a coin.
|
6
|
Batting Restrictions and
Retirements – In each of the 3 group matches
teams 6 different squad players must be used to open
the batting [ie no player can open the batting more than once
in the group games]. When a batsman reaches a score of
25 or more runs he will retire not out and be replaced by a team
mate as if a wicket had fallen. Only those runs scored from
the bat from a no-ball will be counted to the batsman.
The retired batsman may resume his innings if and only when
all other wickets have gone down. In the event that
more than one batsman retires not out then they will
resume their innings in the order that they
retired.
|
7
|
Wides and No-Balls – Wides
and no-balls shall count as 3 extras, these to be counted in
addition to all other runs or extras scored from that ball.
For example a bye run from a ball called wide will
count as 4, while a boundary hit from a no-ball counts as 4
to the batsman, plus 3 extras, totalling 7. However,
following a wide or no-ball there will not be an additional
ball bowled in that over except in the final over of the
innings. For the leg side, a ball passing outside leg stump
and behind the batsman, without touching the bat or any part of the
batsman or his equipment, shall be called wide; and for the
off side a ball passing outside of the additional guide
markings on the crease shall be called wide. A no-ball shall
be called for a short-pitched delivery that passes the
batsman above shoulder height and for a full-toss that reaches the
batsman at the popping crease above waist height, whatever
the speed of the bowling. Bowlers shall be restricted
to a maximum run-up of approximately 10 yards [as shown by markings
on the ground] and a no-ball shall be called when this is not
adhered to.
|
8
|
Fielding Restrictions, Power
Plays and
Golden Ball – In each
of overs 1 to 4 inclusive, one fielder, in addition to the
bowler and wicket keeper, must be positioned within the designated
in-field zone when each ball is bowled. In the
5th over of an innings this restriction is
increased to two fielders [NB – final over if
match schedule amended – see Rule 11]. In addition, within overs 1 to 4 the
fielding captain must elect to hold
a Power
Play that will be of 3
consecutive balls in length. The Power Play does not have to start and finish at the
beginning of an over. Within the Power Play period ALL 4 outfield players must be
within the fielding circle when the ball is bowled. A no ball
shall be called if these restrictions are not adhered to.
The 6th legitimate ball of the 5th [final] over shall be
the Golden
Ball and all runs
scored from that ball will count double [NB – the
doubled up runs to count as extras].
|
9
|
Coloured Clothing – Each
team must play in coloured shirts ie non-white, to help
spectators identify teams and these should be single
blocks of colour ie no stripes/patterns. Team colours
need to be registered with the Competition Organiser to avoid
clashes and will be allocated on a first come first
served principle.
|
10
|
Fair Play – In order to
ensure that the competition is completed on time and in the right
spirit, particular attention shall be paid by the Umpires and
Captains to the Code of Conduct of players, prompt
starting times, and the penalising of wide and dangerous
bowling. Any team not ready to take the field
according to the playing schedule shall forfeit all bonus
points in that match. Infringements of the Competition
Rules that gain one side deliberate or accidental advantage
shall attract 5 penalty runs, or multiples thereof, as
decided by the Senior Umpire.
|
11
|
Bad Light/Wet
Weather – If the competition is cancelled
before a ball is bowled a refund of 50% will be paid.
If the competition is required to start late or in the
opinion of the Competition Organiser the competition is
likely to finish in poor light then the Competition Organiser
will confirm an amended playing schedule with team
Captains, taking account of the following:
a] a late start, interruption during the day of
more than 30 minutes, or the expectation of poor evening
light will first lead to cancellation of the
semi-finals
b] further delays caused by the weather will
result in matches being reduced to 4 overs per side and
then 3 overs until the playing schedule is resumed on
time
|
12
|
Competition Trophy – The
competition trophy will be engraved with the name of the
winning team and will remain on display in the Flower
Pots Inn. The winners and runners-up will receive
individual and team prizes.
|
13
|
Entrance Fee – Entry shall
be by invitation and payment of the entrance fee of £96.00 per
team. Cheques must be made out to Cheriton Cricket Club, and
sent to Philip Housden, 8 Greys Farm Close, Cheriton,
Alresford, Hampshire SO24 0EU, before 30th June 2007 to secure a
place in the competition. If the full payment has not
been received by the due date, the Competition Organisers may
withdraw the offer of participation and invite team[s] on the
waiting list to take up any places that have not been
secured with the full payment.
|
14
|
Unforeseen
Events – In the event of issues arising not
covered by these Competition Rules the Competition Organiser
shall be the sole arbiter. Proposals for rule amendments may
be made by any participating Club for inclusion in the
following year’s Competition Rules.
Updated July
2009
|
|
Captains Notes
You have a team sheet that you will need to
complete and hand in at the scorer’s table on the day.
This will assist in keeping a record of the
competition.
In addition, I am arranging for umpires to stand
throughout the day and have already alerted you to the
need for your club to take on these duties for an hour or two
during the day – please provide details of
who you have available on the team sheet
|
|
|
|
|
|